Updated palette problem info

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@129 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-10-15 22:05:13 +00:00
parent 72fbba7d4d
commit b08b995b24
+2 -4
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@@ -55,10 +55,8 @@ Glitches (don't crash the game, medium priority):
it only uses png file's palette and not 3DO one (prevents palette
effects from working, though)
- See doc/devel/aniformat
- Other palette related problems:
- In quasispace, sis ship should be colored as green, not red
- Melnorme, slylandro, etc palette transition isn't smooth
- Melnorme bridge doesn't turn purple for second or later visits
- Specific problems because of this:
- In quasispace, sis ship should be colored as green, not red
- When landing to planet surface, crossfaded image is wrong compared to
landing position (and so 'flashes' when crossfade ends)
- Flashing rects aren't perhaps always exactly the size of actual 3do version,