From b08b995b242b23b9a7b2294eb28f639e205160f9 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Tue, 15 Oct 2002 22:05:13 +0000 Subject: [PATCH] Updated palette problem info git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@129 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index 18fd65c89..898960063 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -55,10 +55,8 @@ Glitches (don't crash the game, medium priority): it only uses png file's palette and not 3DO one (prevents palette effects from working, though) - See doc/devel/aniformat -- Other palette related problems: - - In quasispace, sis ship should be colored as green, not red - - Melnorme, slylandro, etc palette transition isn't smooth - - Melnorme bridge doesn't turn purple for second or later visits + - Specific problems because of this: + - In quasispace, sis ship should be colored as green, not red - When landing to planet surface, crossfaded image is wrong compared to landing position (and so 'flashes' when crossfade ends) - Flashing rects aren't perhaps always exactly the size of actual 3do version,