Updated palette problem info

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@129 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-10-15 22:05:13 +00:00
parent 72fbba7d4d
commit b08b995b24
+1 -3
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@@ -55,10 +55,8 @@ Glitches (don't crash the game, medium priority):
it only uses png file's palette and not 3DO one (prevents palette it only uses png file's palette and not 3DO one (prevents palette
effects from working, though) effects from working, though)
- See doc/devel/aniformat - See doc/devel/aniformat
- Other palette related problems: - Specific problems because of this:
- In quasispace, sis ship should be colored as green, not red - In quasispace, sis ship should be colored as green, not red
- Melnorme, slylandro, etc palette transition isn't smooth
- Melnorme bridge doesn't turn purple for second or later visits
- When landing to planet surface, crossfaded image is wrong compared to - When landing to planet surface, crossfaded image is wrong compared to
landing position (and so 'flashes' when crossfade ends) landing position (and so 'flashes' when crossfade ends)
- Flashing rects aren't perhaps always exactly the size of actual 3do version, - Flashing rects aren't perhaps always exactly the size of actual 3do version,