Load/save icons don't flash anymore when in savegame menu (part of bug

#291), from Paxtez


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1231 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-09-13 16:21:12 +00:00
parent 9a3b53d291
commit a8ed3da9d4
2 changed files with 4 additions and 0 deletions
+2
View File
@@ -1,4 +1,6 @@
Changes towards version 0.4: Changes towards version 0.4:
- Load/save icons don't flash anymore when in savegame menu
(part of bug #291), from Paxtez
- Savegame slot now defaults to the last one used during one execution - Savegame slot now defaults to the last one used during one execution
of uqm (bug #477), from chmmravatar of uqm (bug #477), from chmmravatar
- Fixed one-pixel glitch in shipyard when scrapping (bug #461), - Fixed one-pixel glitch in shipyard when scrapping (bug #461),
+2
View File
@@ -1014,6 +1014,7 @@ Restart:
} }
else if (CurrentMenuState.cancel) else if (CurrentMenuState.cancel)
{ {
SetFlashRect ((PRECT)~0L, (FRAME)0);
pMS->ModuleFrame = 0; pMS->ModuleFrame = 0;
pMS->CurState = (BYTE)pMS->delta_item; pMS->CurState = (BYTE)pMS->delta_item;
ResumeMusic (); ResumeMusic ();
@@ -1241,6 +1242,7 @@ ChangeGameSelection:
} }
font_DrawText (&t); font_DrawText (&t);
} }
SetFlashRect (0, (FRAME)0);
ClearSemaphore (GraphicsSem); ClearSemaphore (GraphicsSem);
} }
} }