updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@414 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- Earth / other slave shielded planet color issue fixed, from PhracturedBlue
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- Orbit/starmap related lockup fixed, from PhracturedBlue
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- Orbit/starmap related lockup fixed, from PhracturedBlue
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- 3D planet showing on starmap when in orbit fixed, from PhracturedBlue
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- 3D planet showing on starmap when in orbit fixed, from PhracturedBlue
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- Scan (single, interrupting) fixed, from PhracturedBlue
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- Scan (single, interrupting) fixed, from PhracturedBlue
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@@ -40,9 +40,6 @@ Glitches (don't crash the game, medium priority):
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- Selling bio data gives an incomplete message: 'The 1000' [nothing].
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- Selling bio data gives an incomplete message: 'The 1000' [nothing].
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- Melee zooming may bug a little, ship sometimes flashes as big and then
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- Melee zooming may bug a little, ship sometimes flashes as big and then
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small again (some 3DO owner should check does this happen in original)
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small again (some 3DO owner should check does this happen in original)
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- Earth color can vary between different runs, it should be always blue
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when not being near of it
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- Probably some issue with slave shield, happens in Vela and Betelgeuse too
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- In Linux, when the audio device isn't available, you can play the game,
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- In Linux, when the audio device isn't available, you can play the game,
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but it will hang on termination
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but it will hang on termination
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- Subtitles in conversation will sometimes hang off the end (e.g. the
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- Subtitles in conversation will sometimes hang off the end (e.g. the
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