From a8cd2d369e1685e55ef93f4c23b5b523ef77b0f4 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Thu, 12 Dec 2002 17:55:01 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@414 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/ChangeLog | 1 + sc2/TODO | 3 --- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/sc2/ChangeLog b/sc2/ChangeLog index 1c82c25f4..08ed36311 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,5 @@ 0.2: +- Earth / other slave shielded planet color issue fixed, from PhracturedBlue - Orbit/starmap related lockup fixed, from PhracturedBlue - 3D planet showing on starmap when in orbit fixed, from PhracturedBlue - Scan (single, interrupting) fixed, from PhracturedBlue diff --git a/sc2/TODO b/sc2/TODO index 306b2cb37..10fbcf2aa 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -40,9 +40,6 @@ Glitches (don't crash the game, medium priority): - Selling bio data gives an incomplete message: 'The 1000' [nothing]. - Melee zooming may bug a little, ship sometimes flashes as big and then small again (some 3DO owner should check does this happen in original) -- Earth color can vary between different runs, it should be always blue - when not being near of it - - Probably some issue with slave shield, happens in Vela and Betelgeuse too - In Linux, when the audio device isn't available, you can play the game, but it will hang on termination - Subtitles in conversation will sometimes hang off the end (e.g. the