git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@414 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-12 17:55:01 +00:00
parent 5b51be28cc
commit a8cd2d369e
2 changed files with 1 additions and 3 deletions
+1
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@@ -1,4 +1,5 @@
0.2:
- Earth / other slave shielded planet color issue fixed, from PhracturedBlue
- Orbit/starmap related lockup fixed, from PhracturedBlue
- 3D planet showing on starmap when in orbit fixed, from PhracturedBlue
- Scan (single, interrupting) fixed, from PhracturedBlue
-3
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@@ -40,9 +40,6 @@ Glitches (don't crash the game, medium priority):
- Selling bio data gives an incomplete message: 'The 1000' [nothing].
- Melee zooming may bug a little, ship sometimes flashes as big and then
small again (some 3DO owner should check does this happen in original)
- Earth color can vary between different runs, it should be always blue
when not being near of it
- Probably some issue with slave shield, happens in Vela and Betelgeuse too
- In Linux, when the audio device isn't available, you can play the game,
but it will hang on termination
- Subtitles in conversation will sometimes hang off the end (e.g. the