Some comments.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2935 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -228,10 +228,12 @@ InitEncounter (void)
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if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
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if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
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{
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{
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 0);
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 0);
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// "ENCOUNTER IN"
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t.CharCount = (COUNT)~0;
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t.CharCount = (COUNT)~0;
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font_DrawText (&t);
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font_DrawText (&t);
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t.baseline.y += 12;
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t.baseline.y += 12;
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 1);
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 1);
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// "DEEP SPACE"
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t.CharCount = (COUNT)~0;
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t.CharCount = (COUNT)~0;
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font_DrawText (&t);
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font_DrawText (&t);
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}
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}
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@@ -240,6 +242,7 @@ InitEncounter (void)
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UNICODE buf[256];
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UNICODE buf[256];
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 2);
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t.pStr = GAME_STRING (ENCOUNTER_STRING_BASE + 2);
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// "ENCOUNTER AT"
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t.CharCount = (COUNT)~0;
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t.CharCount = (COUNT)~0;
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font_DrawText (&t);
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font_DrawText (&t);
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t.baseline.y += 12;
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t.baseline.y += 12;
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@@ -561,6 +564,7 @@ UninitEncounter (void)
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t.baseline.y += 6;
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t.baseline.y += 6;
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t.pStr = GAME_STRING (
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t.pStr = GAME_STRING (
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ENCOUNTER_STRING_BASE + 3);
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ENCOUNTER_STRING_BASE + 3);
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// "BATTLE GROUP"
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t.CharCount = (COUNT)~0;
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t.CharCount = (COUNT)~0;
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font_DrawText (&t);
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font_DrawText (&t);
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@@ -569,8 +573,10 @@ UninitEncounter (void)
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SetContextFont (MicroFont);
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SetContextFont (MicroFont);
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str1 = GAME_STRING (
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str1 = GAME_STRING (
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ENCOUNTER_STRING_BASE + 4);
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ENCOUNTER_STRING_BASE + 4);
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// "Enemy Ships"
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str2 = GAME_STRING (
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str2 = GAME_STRING (
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ENCOUNTER_STRING_BASE + 5),
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ENCOUNTER_STRING_BASE + 5),
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// "Destroyed"
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DrawFadeText (str1, str2, TRUE, &scavenge_r);
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DrawFadeText (str1, str2, TRUE, &scavenge_r);
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}
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}
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@@ -679,7 +685,9 @@ UninitEncounter (void)
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font_DrawText (&t);
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font_DrawText (&t);
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str1 = GAME_STRING (ENCOUNTER_STRING_BASE + 6);
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str1 = GAME_STRING (ENCOUNTER_STRING_BASE + 6);
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// "Debris"
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str2 = GAME_STRING (ENCOUNTER_STRING_BASE + 7);
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str2 = GAME_STRING (ENCOUNTER_STRING_BASE + 7);
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// "Scavenged"
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DrawFadeText (str1, str2, TRUE, &scavenge_r);
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DrawFadeText (str1, str2, TRUE, &scavenge_r);
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Time = GetTimeCounter () + ONE_SECOND * 2;
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Time = GetTimeCounter () + ONE_SECOND * 2;
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UnlockMutex (GraphicsLock);
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UnlockMutex (GraphicsLock);
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