Lander's landing sequence starts simulating events later (bug #80)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1130 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.3:
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Changes towards version 0.3:
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- Freeze planetary simulation at beginning of landing sequence to stop
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event bursts (bug #80) -Michael
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- Extra 2 ship slots in supermelee, as in the PC SC2, and all the PC
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- Extra 2 ship slots in supermelee, as in the PC SC2, and all the PC
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default teams, from chmmravatar (bug #248)
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default teams, from chmmravatar (bug #248)
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NOTE: this breaks old team saves!
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NOTE: this breaks old team saves!
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@@ -1958,10 +1958,8 @@ PlanetSide (PMENU_STATE pMS)
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else
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else
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TimeIn += ONE_SECOND / 60;
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TimeIn += ONE_SECOND / 60;
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do
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ScrollPlanetSide (0, 0, index);
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{
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SleepThreadUntil (TimeIn);
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ScrollPlanetSide (0, 0, index);
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} while (GetTimeCounter () < TimeIn);
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}
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}
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PSD.InTransit = FALSE;
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PSD.InTransit = FALSE;
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