Lander's landing sequence starts simulating events later (bug #80)

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1130 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-08-27 03:35:57 +00:00
parent f7624c1ee6
commit 9652af31ef
2 changed files with 4 additions and 4 deletions
+2
View File
@@ -1,4 +1,6 @@
Changes towards version 0.3:
- Freeze planetary simulation at beginning of landing sequence to stop
event bursts (bug #80) -Michael
- Extra 2 ship slots in supermelee, as in the PC SC2, and all the PC
default teams, from chmmravatar (bug #248)
NOTE: this breaks old team saves!
+2 -4
View File
@@ -1958,10 +1958,8 @@ PlanetSide (PMENU_STATE pMS)
else
TimeIn += ONE_SECOND / 60;
do
{
ScrollPlanetSide (0, 0, index);
} while (GetTimeCounter () < TimeIn);
ScrollPlanetSide (0, 0, index);
SleepThreadUntil (TimeIn);
}
PSD.InTransit = FALSE;