Renamed debug.c and debug.h to uqmdebug.c and uqmdebug.h to help
the crippled MS dev studio cope. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1383 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -3265,16 +3265,14 @@ SOURCE=..\sc2code\credits.h
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SOURCE=..\sc2code\cyborg.c
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# End Source File
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!IF "$(CFG)" == "UrQuanMasters - Win32 Debug"
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# Begin Source File
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SOURCE=..\sc2code\debug.c
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SOURCE=..\sc2code\uqmdebug.c
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# End Source File
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# End Source File
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!ENDIF
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# Begin Source File
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SOURCE=..\sc2code\debug.h
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SOURCE=..\sc2code\uqmdebug.h
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# Begin Source File
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SOURCE=..\sc2code\demo.c
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@@ -11,6 +11,6 @@ uqm_CFILES="battle.c border.c build.c cleanup.c clock.c collide.c comm.c
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trans.c util.c velocity.c weapon.c"
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if [ "$DEBUG" = 1 ]; then
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uqm_CFILES="$uqm_CFILES debug.c"
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uqm_CFILES="$uqm_CFILES uqmdebug.c"
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fi
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@@ -31,7 +31,7 @@
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#include "bbox.h"
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#include "port.h"
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#include "libs/uio.h"
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#include "debug.h"
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#include "uqmdebug.h"
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SDL_Surface *SDL_Video;
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SDL_Surface *SDL_Screen;
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@@ -21,7 +21,7 @@
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#include "options.h"
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#include "controls.h"
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#include "libs/inplib.h"
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#include "debug.h"
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#include "uqmdebug.h"
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//Added by Chris
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@@ -19,7 +19,7 @@
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#include "starcon.h"
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#include "libs/graphics/gfx_common.h"
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#include "controls.h"
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#include "debug.h"
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#include "uqmdebug.h"
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//#define DEBUG_SOLARSYS
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@@ -14,10 +14,15 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef DEBUG
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/* This file is not even looked at in the unix debug build,
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* but MSVC will compile and link it.
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*/
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#include <stdio.h>
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#include "starcon.h"
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#include "debug.h"
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#include "uqmdebug.h"
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static void dumpEventCallback (EVENTPTR eventPtr, void *arg);
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static void dumpStarCallback(STAR_DESC *star, void *arg);
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@@ -548,4 +553,6 @@ dumpPlanet(FILE *out, const PLANET_DESC *planet, UWORD flags)
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(void) flags;
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}
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#endif /* DEBUG */
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