A few small cleanups.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2829 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -185,7 +185,6 @@ ProcessInput (void)
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CyborgDescPtr->ship_input_state = 0;
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if (CyborgDescPtr->RaceDescPtr->ship_info.crew_level)
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{
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if (InputState & BATTLE_LEFT)
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CyborgDescPtr->ship_input_state |= LEFT;
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else if (InputState & BATTLE_RIGHT)
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@@ -101,8 +101,10 @@ AllocDrawable (COUNT n)
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F->Type = 0;
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F->Index = 0;
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F->image = 0;
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F->Bounds.width = F->Bounds.height = 0;
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F->HotSpot.x = F->HotSpot.y = 0;
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F->Bounds.width = 0;
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F->Bounds.height = 0;
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F->HotSpot.x = 0;
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F->HotSpot.y = 0;
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}
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UnlockDrawable (Drawable);
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@@ -298,7 +298,7 @@ new_ship (ELEMENT *DeadShipPtr)
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if (StarShipPtr
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&& (StarShipPtr->cur_status_flags & PLAY_VICTORY_DITTY))
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{
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// StarShipPtr points to the surviving ship.
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// StarShipPtr points to the remaining ship.
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MusicStarted = TRUE;
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PlayMusic ((MUSIC_REF)StarShipPtr->RaceDescPtr->
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ship_data.victory_ditty, FALSE, 3);
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