Use buffer size aware string func variants
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3351 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1041,14 +1041,18 @@ ChangeGameSelection:
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t.baseline.x = r.corner.x + 3;
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if (((SUMMARY_DESC *)pMS->Extra)[NewState - SHIFT + i].year_index == 0)
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sprintf (buf, "%s", GAME_STRING (SAVEGAME_STRING_BASE + 3)); // "Empty Slot"
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{
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utf8StringCopy (buf, sizeof buf,
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GAME_STRING (SAVEGAME_STRING_BASE + 3)); // "Empty Slot"
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}
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else
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{
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DateToString (buf2, sizeof buf2,
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((SUMMARY_DESC *)pMS->Extra)[NewState - SHIFT + i].month_index,
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((SUMMARY_DESC *)pMS->Extra)[NewState - SHIFT + i].day_index,
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((SUMMARY_DESC *)pMS->Extra)[NewState - SHIFT + i].year_index);
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sprintf (buf, "%s %s", GAME_STRING (SAVEGAME_STRING_BASE + 4), buf2); // "Saved Game - Date:"
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snprintf (buf, sizeof buf, "%s %s",
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GAME_STRING (SAVEGAME_STRING_BASE + 4), buf2); // "Saved Game - Date:"
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}
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font_DrawText (&t);
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}
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