sundry updates and revisions
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@338 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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0.2:
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- Repaired a DrawCommandQueue invariant, from tamlin
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- Color transforms in communication merged into core animation thread
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- 3D planet is now antialiased, from PhracturedBlue
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- Hyperspace saving crash introduced by prev. patches fixed, from slayne
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- Precursor ship crew count is now placed correctly in melee, from wjp
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@@ -7,9 +7,8 @@ into the cvs tree. Note that v1.0 will pretty much be a straight port,
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with no gameplay-altering features added.
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Serious bugs (crash the game, high priority):
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- Communication screens nonrepeatably but inevitably hang the system. This
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is probably a deadlock issue.
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- Often more probable when heavy color table transformations are going on
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- Some "Spliced" communications crash when you try to skip past them
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(Example: System message from the Orz)
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Glitches (don't crash the game, medium priority):
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- momentary slowdown of scrolling in hyperspace about once per second
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@@ -37,13 +36,9 @@ Glitches (don't crash the game, medium priority):
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- Some unimplemented functions (for oscilloscope and dialogue seeking)
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- Volume levels aren't maybe exactly as they should
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- Crashes if no audio device available
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- Color table transformations are very slow.
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- We should try to get rid of excessive creation of new threads
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- Circles of influence aren't shown the first time (after load?) a player
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examines the starmap.
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- Selling bio data gives an incomplete message: 'The 1000' [nothing].
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- When out of fuel: "Fill all my fuel tanks to maximum capacity" ->
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"Your ship's capacity is insufficient to hold that much fuel"
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- Melee zooming may bug a little, ship sometimes flashes as big and then
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small again (some 3DO owner should check does this happen in original)
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- Earth color can vary between different runs, it should be always blue
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@@ -93,6 +88,8 @@ Glitches (don't crash the game, medium priority):
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- You seem to be able to do certain things before you're supposed to
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- saying the phrase 'What you are doing it wrong'
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- demanding the Shofixti Maidens from Zex
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- This always happens, regardless of game state. This is a bug in
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both predecessors as well.
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Probably the negative shift for GET_STATE and SET_STATE
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- comm.c color transform speed is too fast when compared to PC version
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@@ -106,6 +103,7 @@ Implementation bugs (low priority):
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- 3D planet view when entering orbit is now done, but there's some things
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which could make it look nicer, like better lighting, better slave shield
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and removing occasional pops/discontinuities
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- DrawCommandQueue is gratuitously dynamically allocated, should be static
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Stuff still to do (large):
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- add a Key Jamming program
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