sundry updates and revisions

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@338 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-12-05 02:45:24 +00:00
parent 8a6fe38e0c
commit 783d79226f
2 changed files with 7 additions and 7 deletions
+2
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@@ -1,4 +1,6 @@
0.2: 0.2:
- Repaired a DrawCommandQueue invariant, from tamlin
- Color transforms in communication merged into core animation thread
- 3D planet is now antialiased, from PhracturedBlue - 3D planet is now antialiased, from PhracturedBlue
- Hyperspace saving crash introduced by prev. patches fixed, from slayne - Hyperspace saving crash introduced by prev. patches fixed, from slayne
- Precursor ship crew count is now placed correctly in melee, from wjp - Precursor ship crew count is now placed correctly in melee, from wjp
+5 -7
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@@ -7,9 +7,8 @@ into the cvs tree. Note that v1.0 will pretty much be a straight port,
with no gameplay-altering features added. with no gameplay-altering features added.
Serious bugs (crash the game, high priority): Serious bugs (crash the game, high priority):
- Communication screens nonrepeatably but inevitably hang the system. This - Some "Spliced" communications crash when you try to skip past them
is probably a deadlock issue. (Example: System message from the Orz)
- Often more probable when heavy color table transformations are going on
Glitches (don't crash the game, medium priority): Glitches (don't crash the game, medium priority):
- momentary slowdown of scrolling in hyperspace about once per second - momentary slowdown of scrolling in hyperspace about once per second
@@ -37,13 +36,9 @@ Glitches (don't crash the game, medium priority):
- Some unimplemented functions (for oscilloscope and dialogue seeking) - Some unimplemented functions (for oscilloscope and dialogue seeking)
- Volume levels aren't maybe exactly as they should - Volume levels aren't maybe exactly as they should
- Crashes if no audio device available - Crashes if no audio device available
- Color table transformations are very slow.
- We should try to get rid of excessive creation of new threads
- Circles of influence aren't shown the first time (after load?) a player - Circles of influence aren't shown the first time (after load?) a player
examines the starmap. examines the starmap.
- Selling bio data gives an incomplete message: 'The 1000' [nothing]. - Selling bio data gives an incomplete message: 'The 1000' [nothing].
- When out of fuel: "Fill all my fuel tanks to maximum capacity" ->
"Your ship's capacity is insufficient to hold that much fuel"
- Melee zooming may bug a little, ship sometimes flashes as big and then - Melee zooming may bug a little, ship sometimes flashes as big and then
small again (some 3DO owner should check does this happen in original) small again (some 3DO owner should check does this happen in original)
- Earth color can vary between different runs, it should be always blue - Earth color can vary between different runs, it should be always blue
@@ -93,6 +88,8 @@ Glitches (don't crash the game, medium priority):
- You seem to be able to do certain things before you're supposed to - You seem to be able to do certain things before you're supposed to
- saying the phrase 'What you are doing it wrong' - saying the phrase 'What you are doing it wrong'
- demanding the Shofixti Maidens from Zex - demanding the Shofixti Maidens from Zex
- This always happens, regardless of game state. This is a bug in
both predecessors as well.
Probably the negative shift for GET_STATE and SET_STATE Probably the negative shift for GET_STATE and SET_STATE
- comm.c color transform speed is too fast when compared to PC version - comm.c color transform speed is too fast when compared to PC version
@@ -106,6 +103,7 @@ Implementation bugs (low priority):
- 3D planet view when entering orbit is now done, but there's some things - 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better lighting, better slave shield which could make it look nicer, like better lighting, better slave shield
and removing occasional pops/discontinuities and removing occasional pops/discontinuities
- DrawCommandQueue is gratuitously dynamically allocated, should be static
Stuff still to do (large): Stuff still to do (large):
- add a Key Jamming program - add a Key Jamming program