Documentation of content/<race>/*.txt.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2263 8092fc87-c524-0410-9efc-e669fe64eaf9
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This file describes the use for each entry of the content/<race>/*.txt files
Entry #0:
Battle group name
Used in uppercase on the "debris scavanged" message after destroying
a battle group in the full game, from UninitEncounter().
Entry #1:
Race name
Displayed on the starmap, from DrawStarMap() (and GetSphereRect()).
Used in combat (both in the full game and in SuperMelee) as the
name of the race, from InitShipStatus().
Entry #2:
Abbreviated race name.
Used when sorting the races in LoadMasterShipList().
Entry #3:
Ship name.
Unused (?)
Entry #4:
Abbreviated ship name.
Unused (?)
Entry #5 (NAME_OFFSET) through #20 (NAME_OFFSET + NUM_CAPTAINS_NAMES - 1):
The names of the captains of the ships of this race, as displayed
during combat.
For some races, some plot-specific captain names follow:
Shofixti:
- Entry #21: Tanaka
- Entry #22: Katana
Spathi:
- Entry #21: Fwiffo
Note that the race/ship name combinations shown when adding a ship to your
fleet in the shipyard are actually images (lbm/shipyard.3.png through
shipyard.23.png). They are displayed from DrawRaceStrings().