diff --git a/sc2/doc/devel/racestrings b/sc2/doc/devel/racestrings new file mode 100644 index 000000000..fdbc27573 --- /dev/null +++ b/sc2/doc/devel/racestrings @@ -0,0 +1,44 @@ +This file describes the use for each entry of the content//*.txt files + + +Entry #0: + Battle group name + Used in uppercase on the "debris scavanged" message after destroying + a battle group in the full game, from UninitEncounter(). + +Entry #1: + Race name + Displayed on the starmap, from DrawStarMap() (and GetSphereRect()). + Used in combat (both in the full game and in SuperMelee) as the + name of the race, from InitShipStatus(). + +Entry #2: + Abbreviated race name. + Used when sorting the races in LoadMasterShipList(). + +Entry #3: + Ship name. + Unused (?) + +Entry #4: + Abbreviated ship name. + Unused (?) + +Entry #5 (NAME_OFFSET) through #20 (NAME_OFFSET + NUM_CAPTAINS_NAMES - 1): + The names of the captains of the ships of this race, as displayed + during combat. + + +For some races, some plot-specific captain names follow: +Shofixti: + - Entry #21: Tanaka + - Entry #22: Katana +Spathi: + - Entry #21: Fwiffo + + +Note that the race/ship name combinations shown when adding a ship to your +fleet in the shipyard are actually images (lbm/shipyard.3.png through +shipyard.23.png). They are displayed from DrawRaceStrings(). + +