Documentation of content/<race>/*.txt.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2263 8092fc87-c524-0410-9efc-e669fe64eaf9
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This file describes the use for each entry of the content/<race>/*.txt files
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Entry #0:
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Battle group name
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Used in uppercase on the "debris scavanged" message after destroying
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a battle group in the full game, from UninitEncounter().
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Entry #1:
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Race name
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Displayed on the starmap, from DrawStarMap() (and GetSphereRect()).
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Used in combat (both in the full game and in SuperMelee) as the
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name of the race, from InitShipStatus().
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Entry #2:
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Abbreviated race name.
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Used when sorting the races in LoadMasterShipList().
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Entry #3:
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Ship name.
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Unused (?)
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Entry #4:
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Abbreviated ship name.
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Unused (?)
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Entry #5 (NAME_OFFSET) through #20 (NAME_OFFSET + NUM_CAPTAINS_NAMES - 1):
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The names of the captains of the ships of this race, as displayed
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during combat.
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For some races, some plot-specific captain names follow:
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Shofixti:
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- Entry #21: Tanaka
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- Entry #22: Katana
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Spathi:
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- Entry #21: Fwiffo
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Note that the race/ship name combinations shown when adding a ship to your
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fleet in the shipyard are actually images (lbm/shipyard.3.png through
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shipyard.23.png). They are displayed from DrawRaceStrings().
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