Added assignments to the list.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@490 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -47,7 +47,8 @@ Glitches (don't crash the game, medium priority):
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- ZFP graphics synchronisation messed up when fast forwarding speech
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- Currently some sound effects are perhaps from PC version / otherwise
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messed up.. 3DO ones should be extracted to fix this
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- Slylandro probe lightning bolt sound shouldn't be same as lightning on planets
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- Slylandro probe lightning bolt sound shouldn't be same as lightning on
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planets
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- Druuge speech file 'druuge011.ogg' contains earlier bad take.
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(save original sample for posterity).
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- Win32 version runs a bit faster than it should, due to some problems
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@@ -101,25 +102,20 @@ Implementation bugs (low priority):
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nearest neighbor.
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Stuff still to do (large):
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- add a Key Jamming program
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- add some way to configure your keys
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- add some way to configure the PC/3DO/other choices.
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- music should be selectable track by track
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(assigned to mstr)
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- add a Key Jamming program
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(assigned to mstr)
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- Actually implement the differences between PC and 3DO versions, including
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the alternate scripts (even the basic dialogue is not identical)
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- make stuff endian-safe
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Furthermore, saving and loading games uses cread and cwrite, which is
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not endian-safe, and which is writing out values of heap pointers. This
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really should be cleaned up just in general and made endian safe to boot.
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- some packaging system for resources. zlib looks like something
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which is suitable for this.
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Addition: Physfs looks just what we want: http://icculus.org/physfs/
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- reconcile all of the differences between the voice (3DO) script and the
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text script, then do it all again for the PC version. This will involve
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extensive poking around the 3DO game to make sure that the Human Captain's
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lines are all correct, too.
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- Match timing between subtitles and speech clips
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- also, currently the subtitles sometimes overlap
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- Intro and end credits (both 3DO and PC version ones)
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- add an install program (in particularly for Windows).
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How to handle the libraries?
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@@ -130,6 +126,15 @@ Stuff still to do (large):
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- In the dialog with the commander, your and the commanders sentences are
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mixed up in some places.
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- The Mycons can actually say "Bye sun device"
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Some packaging will be used. (possibilities: zlib, physfs
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(http://icculus.org/physfs/), zziplib (http://zziplib.sourceforge.net/))
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(assigned to Meep-Eep)
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- Match timing between subtitles and speech clips
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- also, currently the subtitles sometimes overlap
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(depends on new resource system)
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- add some way to configure the PC/3DO/other choices.
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- music should be selectable track by track
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(depends on new resource system)
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Stuff still to do (medium size):
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- get all code to compile without warnings, when the most strict
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@@ -142,6 +147,7 @@ Stuff still to do (medium size):
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- Option to display the planet statistics as text instead of images?
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- Rewrite game pausing to be an event-level thing
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- SaI and SuperSAI scaling (previous code wasn't GPL compatible)
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(assigned to Gwl)
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Stuff still to do (small):
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- make sure save files are independant of endianness, so that Mac savefiles
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@@ -155,7 +161,7 @@ Stuff still to do (small):
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- Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while red on PC.
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(add switch?)
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- '-T 0' option to turn speech off doesn't work when using SDL_mixer.
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- add some icon in the cvs tree
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- add some icon for the game in the cvs tree
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Questions:
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- Is there some way to automatically do CRLF translations on commits,
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