Reverted old fix, properly initialize the sleep timer now
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1131 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1951,6 +1951,8 @@ PlanetSide (PMENU_STATE pMS)
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InitPlanetSide ();
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InitPlanetSide ();
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TimeIn = GetTimeCounter ();
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TimeIn = GetTimeCounter ();
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pSolarSysState->MenuState.flash_rect1.corner.x = LOWORD (TimeIn);
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pSolarSysState->MenuState.flash_rect1.corner.y = HIWORD (TimeIn);
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for (index = 0; index <= NUM_LANDING_DELTAS; ++index)
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for (index = 0; index <= NUM_LANDING_DELTAS; ++index)
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{
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{
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if (index == 0)
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if (index == 0)
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@@ -1958,8 +1960,10 @@ PlanetSide (PMENU_STATE pMS)
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else
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else
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TimeIn += ONE_SECOND / 60;
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TimeIn += ONE_SECOND / 60;
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ScrollPlanetSide (0, 0, index);
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do
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SleepThreadUntil (TimeIn);
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{
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ScrollPlanetSide (0, 0, index);
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} while (GetTimeCounter () < TimeIn);
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}
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}
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PSD.InTransit = FALSE;
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PSD.InTransit = FALSE;
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