updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@347 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,7 @@
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0.2:
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- > vs. >= bugfix on plangen.c, from PhracturedBlue
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- More appropriate names to ROSTER + 1 and ROSTER + 2, from slayne
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- Lines and colouring of planet surface when scanning, from PhracturedBlue
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- Melnorme bridge turns purple at the right spot in his conversation
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- Repaired a DrawCommandQueue invariant, from tamlin
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- Color transforms in communication merged into core animation thread
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@@ -106,6 +106,9 @@ Implementation bugs (low priority):
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which could make it look nicer, like better lighting, better slave shield
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and removing occasional pops/discontinuities
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- DrawCommandQueue is gratuitously dynamically allocated, should be static
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- Lines and colouring of planet surface display when scanning are now done,
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but seem to be little different (darker) than in 3do lander videoclip.
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And is the speed correct?
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Stuff still to do (large):
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- add a Key Jamming program
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@@ -144,8 +147,6 @@ Stuff still to do (large):
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Stuff still to do (medium size):
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- oscilloscope
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- loading teams in melee
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- lines and colouring of planet surface display when scanning.
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Its speed isn't correct either.
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- get all code to compile without warnings, when the most strict
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checks are performed (not just -W -Wall in gcc)
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- try to speed up resource loading. It looks to be much slower now
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