diff --git a/sc2/ChangeLog b/sc2/ChangeLog index aff364cca..55d5cfea3 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,7 @@ 0.2: +- > vs. >= bugfix on plangen.c, from PhracturedBlue +- More appropriate names to ROSTER + 1 and ROSTER + 2, from slayne +- Lines and colouring of planet surface when scanning, from PhracturedBlue - Melnorme bridge turns purple at the right spot in his conversation - Repaired a DrawCommandQueue invariant, from tamlin - Color transforms in communication merged into core animation thread diff --git a/sc2/TODO b/sc2/TODO index 1897debdd..d2b4b4fdd 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -106,6 +106,9 @@ Implementation bugs (low priority): which could make it look nicer, like better lighting, better slave shield and removing occasional pops/discontinuities - DrawCommandQueue is gratuitously dynamically allocated, should be static +- Lines and colouring of planet surface display when scanning are now done, + but seem to be little different (darker) than in 3do lander videoclip. + And is the speed correct? Stuff still to do (large): - add a Key Jamming program @@ -144,8 +147,6 @@ Stuff still to do (large): Stuff still to do (medium size): - oscilloscope - loading teams in melee -- lines and colouring of planet surface display when scanning. - Its speed isn't correct either. - get all code to compile without warnings, when the most strict checks are performed (not just -W -Wall in gcc) - try to speed up resource loading. It looks to be much slower now