git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@347 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-05 19:44:45 +00:00
parent 55373fdd14
commit 686e2e6467
2 changed files with 6 additions and 2 deletions
+3
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@@ -1,4 +1,7 @@
0.2:
- > vs. >= bugfix on plangen.c, from PhracturedBlue
- More appropriate names to ROSTER + 1 and ROSTER + 2, from slayne
- Lines and colouring of planet surface when scanning, from PhracturedBlue
- Melnorme bridge turns purple at the right spot in his conversation
- Repaired a DrawCommandQueue invariant, from tamlin
- Color transforms in communication merged into core animation thread
+3 -2
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@@ -106,6 +106,9 @@ Implementation bugs (low priority):
which could make it look nicer, like better lighting, better slave shield
and removing occasional pops/discontinuities
- DrawCommandQueue is gratuitously dynamically allocated, should be static
- Lines and colouring of planet surface display when scanning are now done,
but seem to be little different (darker) than in 3do lander videoclip.
And is the speed correct?
Stuff still to do (large):
- add a Key Jamming program
@@ -144,8 +147,6 @@ Stuff still to do (large):
Stuff still to do (medium size):
- oscilloscope
- loading teams in melee
- lines and colouring of planet surface display when scanning.
Its speed isn't correct either.
- get all code to compile without warnings, when the most strict
checks are performed (not just -W -Wall in gcc)
- try to speed up resource loading. It looks to be much slower now