updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2603 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -46,6 +46,9 @@ Low-priority:
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- maximum number of ships per side
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- maximum number of ships per side
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- maximum ship cost per side
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- maximum ship cost per side
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- ship properties
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- ship properties
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- Send taunts (prerecorded samples) at the touch of a button?
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Use taunt add-on packages? Send the opponent's package before the start
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of a game?
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Future improvements/optimisations:
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Future improvements/optimisations:
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@@ -84,6 +87,8 @@ Bugs:
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- If one player closes the connection while the other player is selecting
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- If one player closes the connection while the other player is selecting
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a ship to put in his fleet, or loading a fleet, the "Network Control"
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a ship to put in his fleet, or loading a fleet, the "Network Control"
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button won't be updated.
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button won't be updated.
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- If one side is computer-controlled, sync loss will occur, because the AI
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uses the RNG. It needs its own RNG context.
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Final actions:
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Final actions:
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