diff --git a/sc2/doc/devel/netplay/todo b/sc2/doc/devel/netplay/todo index b73e510de..f4717cf7e 100644 --- a/sc2/doc/devel/netplay/todo +++ b/sc2/doc/devel/netplay/todo @@ -46,6 +46,9 @@ Low-priority: - maximum number of ships per side - maximum ship cost per side - ship properties +- Send taunts (prerecorded samples) at the touch of a button? + Use taunt add-on packages? Send the opponent's package before the start + of a game? Future improvements/optimisations: @@ -84,6 +87,8 @@ Bugs: - If one player closes the connection while the other player is selecting a ship to put in his fleet, or loading a fleet, the "Network Control" button won't be updated. +- If one side is computer-controlled, sync loss will occur, because the AI + uses the RNG. It needs its own RNG context. Final actions: