git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2603 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2006-12-15 00:52:01 +00:00
parent e922d36f77
commit 612ed86d12
+5
View File
@@ -46,6 +46,9 @@ Low-priority:
- maximum number of ships per side
- maximum ship cost per side
- ship properties
- Send taunts (prerecorded samples) at the touch of a button?
Use taunt add-on packages? Send the opponent's package before the start
of a game?
Future improvements/optimisations:
@@ -84,6 +87,8 @@ Bugs:
- If one player closes the connection while the other player is selecting
a ship to put in his fleet, or loading a fleet, the "Network Control"
button won't be updated.
- If one side is computer-controlled, sync loss will occur, because the AI
uses the RNG. It needs its own RNG context.
Final actions: