Fix glitch when rewinding after alien has stopped talking, part II (bug

#325), from chmmravatar


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@937 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-04-26 20:29:08 +00:00
parent 374ed2a0f2
commit 57ab697617
+33
View File
@@ -1582,11 +1582,44 @@ DoCommunication (INPUT_STATE InputState, PENCOUNTER_STATE pES)
{
FadeMusic (BACKGROUND_VOL, ONE_SECOND);
SetSemaphore (GraphicsSem);
CommData.AlienTransitionDesc.AnimFlags &= ~(TALK_INTRO | TALK_DONE);
if (CommData.AlienTalkDesc.NumFrames)
{
if (!(CommData.AlienTransitionDesc.AnimFlags & TALK_INTRO))
{
CommData.AlienTransitionDesc.AnimFlags |= TALK_INTRO;
if (CommData.AlienTransitionDesc.NumFrames)
CommData.AlienTalkDesc.AnimFlags |= TALK_INTRO;
}
CommData.AlienTransitionDesc.AnimFlags &= ~PAUSE_TALKING;
if (CommData.AlienTalkDesc.NumFrames)
CommData.AlienTalkDesc.AnimFlags |= WAIT_TALKING;
while (CommData.AlienTalkDesc.AnimFlags & TALK_INTRO)
{
ClearSemaphore (GraphicsSem);
TaskSwitch ();
SetSemaphore (GraphicsSem);
}
}
SpewPhrases (0);
CommData.AlienTransitionDesc.AnimFlags |= TALK_DONE;
if (CommData.AlienTalkDesc.NumFrames)
{
if ((CommData.AlienTalkDesc.AnimFlags & WAIT_TALKING))
CommData.AlienTalkDesc.AnimFlags |= PAUSE_TALKING;
}
ClearSemaphore (GraphicsSem);
FlushInput ();
while (AnyButtonPress (TRUE))
TaskSwitch ();
do
TaskSwitch ();
while (CommData.AlienTalkDesc.AnimFlags & PAUSE_TALKING);
if (GLOBAL (CurrentActivity) & CHECK_ABORT)
break;
TimeOut = FadeMusic (0, ONE_SECOND * 2) + ONE_SECOND / 60;