added two items

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@234 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-11-23 00:36:32 +00:00
parent 47d44e07eb
commit 51f02c24a0
+4
View File
@@ -17,6 +17,8 @@ Serious bugs (crash the game, high priority):
unusual - EVERY line by the ZFP is like that.)
- Load/save code doesn't work perfectly, hangs sometimes when after loading
trying to enter some star first time etc
- OpenGL mode might cause lockups when entering a star system, while
pure SDL mode does not; can others confirm this?
Glitches (don't crash the game, medium priority):
- The melnorme don't charge for fuel when you ask "fill 'er up"
@@ -69,6 +71,8 @@ Glitches (don't crash the game, medium priority):
- Melee menu's 5x5 ship selection grid doesn't show up always
- On win32, works with release build, not debug
- On linux, works with SDL_mixer, not OpenAL
- When entering to star system, graphics might go wild
(doesn't draw background so leaves trails, etc)
Implementation bugs (low priority):
- Scaling code problems: