From 51f02c24a08c5e80eb3fba49ad415def2f08f269 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Sat, 23 Nov 2002 00:36:32 +0000 Subject: [PATCH] added two items git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@234 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/sc2/TODO b/sc2/TODO index 5d34257a4..325bcb587 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -17,6 +17,8 @@ Serious bugs (crash the game, high priority): unusual - EVERY line by the ZFP is like that.) - Load/save code doesn't work perfectly, hangs sometimes when after loading trying to enter some star first time etc +- OpenGL mode might cause lockups when entering a star system, while + pure SDL mode does not; can others confirm this? Glitches (don't crash the game, medium priority): - The melnorme don't charge for fuel when you ask "fill 'er up" @@ -69,6 +71,8 @@ Glitches (don't crash the game, medium priority): - Melee menu's 5x5 ship selection grid doesn't show up always - On win32, works with release build, not debug - On linux, works with SDL_mixer, not OpenAL +- When entering to star system, graphics might go wild + (doesn't draw background so leaves trails, etc) Implementation bugs (low priority): - Scaling code problems: