added two items
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@234 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -17,6 +17,8 @@ Serious bugs (crash the game, high priority):
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unusual - EVERY line by the ZFP is like that.)
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unusual - EVERY line by the ZFP is like that.)
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- Load/save code doesn't work perfectly, hangs sometimes when after loading
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- Load/save code doesn't work perfectly, hangs sometimes when after loading
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trying to enter some star first time etc
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trying to enter some star first time etc
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- OpenGL mode might cause lockups when entering a star system, while
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pure SDL mode does not; can others confirm this?
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Glitches (don't crash the game, medium priority):
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Glitches (don't crash the game, medium priority):
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- The melnorme don't charge for fuel when you ask "fill 'er up"
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- The melnorme don't charge for fuel when you ask "fill 'er up"
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@@ -69,6 +71,8 @@ Glitches (don't crash the game, medium priority):
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- Melee menu's 5x5 ship selection grid doesn't show up always
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- Melee menu's 5x5 ship selection grid doesn't show up always
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- On win32, works with release build, not debug
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- On win32, works with release build, not debug
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- On linux, works with SDL_mixer, not OpenAL
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- On linux, works with SDL_mixer, not OpenAL
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- When entering to star system, graphics might go wild
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(doesn't draw background so leaves trails, etc)
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Implementation bugs (low priority):
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Implementation bugs (low priority):
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- Scaling code problems:
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- Scaling code problems:
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