TriScan now works with opengl too

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1329 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2004-02-19 11:40:18 +00:00
parent 0f14e5bcf3
commit 5141cf2852
+12 -4
View File
@@ -149,7 +149,8 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
}
if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV ||
GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
{
scaled_display = SDL_CreateRGBSurface(SDL_SWSURFACE, ScreenWidth * 2,
ScreenHeight * 2, 32, R_MASK, G_MASK, B_MASK, 0x00000000);
@@ -180,7 +181,8 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV ||
GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
ScreenFilterMode = GL_LINEAR;
else
ScreenFilterMode = GL_NEAREST;
@@ -296,12 +298,15 @@ TFB_GL_SwapBuffers (int force_full_redraw)
updated.h = TFB_BBox.region.extent.height;
if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV ||
GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
{
if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT)
Scale_BiAdaptFilter (SDL_Screen, scaled_display, &updated);
else if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
Scale_BiAdaptAdvFilter (SDL_Screen, scaled_display, &updated);
else if (GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
Scale_TriScanFilter (SDL_Screen, scaled_display, &updated);
glPixelStorei (GL_UNPACK_ROW_LENGTH, ScreenWidth * 2);
glPixelStorei (GL_UNPACK_SKIP_ROWS, updated.y * 2);
@@ -335,7 +340,8 @@ TFB_GL_SwapBuffers (int force_full_redraw)
if (upload_transitiontexture)
{
if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV ||
GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
{
SDL_Rect r;
r.x = r.y = 0;
@@ -345,6 +351,8 @@ TFB_GL_SwapBuffers (int force_full_redraw)
Scale_BiAdaptFilter (TransitionScreen, scaled_transition, &r);
else if (GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
Scale_BiAdaptAdvFilter (TransitionScreen, scaled_transition, &r);
else if (GfxFlags & TFB_GFXFLAGS_SCALE_TRISCAN)
Scale_TriScanFilter (TransitionScreen, scaled_transition, &r);
glPixelStorei (GL_UNPACK_ROW_LENGTH, ScreenWidth * 2);
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);