Separate config files for MinGW/Cygwin.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1921 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -38,9 +38,9 @@ library dirs in LDFLAGS.
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Run configure:
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./build.sh uqm config
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This will produce the file 'build.vars' and 'config_unix.h'. If there
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are any problems during the build, you can usually easilly solve them
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by editing these files manually.
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This will produce the file 'build.vars' and 'config_unix.h' (or config_win.h
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on MinGW or Cygwin). If there are any problems during the build, you can
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usually easilly solve them by editing these files manually.
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Start the compilation:
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./build.sh uqm
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@@ -236,9 +236,16 @@ uqm_process_config() {
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CFLAGS="$CFLAGS -I \"$BUILD_WORK\""
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# Export the HAVE_ symbols to config_unix.h, using config_unix.h.in
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# as template.
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# as template (or config_win.h/config_win.h.in).
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SUBSTITUTE_VARS="$HAVE_SYMBOLS CONTENTDIR"
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SUBSTITUTE_FILES="config_unix.h"
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case "$HOST_SYSTEM" in
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MINGW32*|CYGWIN*)
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SUBSTITUTE_FILES="config_win.h"
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;;
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*)
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SUBSTITUTE_FILES="config_unix.h"
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;;
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esac
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substitute_vars SUBSTITUTE_VARS SUBSTITUTE_FILES src "$BUILD_WORK"
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# Make build.vars from build.vars.in, substituting variables.
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@@ -379,4 +386,15 @@ uqm_install_osx() {
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cp $uqm_NAME "$INSTROOT/MacOS/The Ur-Quan Masters"
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}
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uqm_clean() {
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case "$HOST_SYSTEM" in
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MINGW32*|CYGWIN*)
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rm -f "$BUILD_WORK/config_win.h"
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;;
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*)
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rm -f "$BUILD_WORK/config_unix.h"
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;;
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esac
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}
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@@ -130,7 +130,8 @@ build_clean() {
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eval DEPEND_FILE="\$BUILD_WORK/\${${BUILD_PROJECT}_OBJS}${DEPEND_NAME}"
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rm -f "$DEPEND_FILE" "$BUILD_WORK/build.vars" \
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"$BUILD_WORK/config.state" "$BUILD_WORK/config_unix.h"
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"$BUILD_WORK/config.state"
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eval "${TARGET}_clean"
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}
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build_cleanall() {
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@@ -7,6 +7,10 @@
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* If you want anything else than the defaults, you'll have to edit
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* that file manually. */
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# include "msvc++/config.h"
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#elif defined (__MINGW32__) || defined (__CYGWIN__)
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/* If we're compiling on MS Windows using build.sh, use
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* config_win.h, generated from * src/config_win.h.in. */
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# include "config_win.h"
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#else
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/* If we're compiling in unix, use config_unix.h, generated from
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* src/config_unix.h.in by build.sh. */
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@@ -1,8 +1,10 @@
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/* This file contains some compile-time configuration options for *nix
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* systems.
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* config_unix.h is generated from config_unix.h.in by build.sh
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* For windows, you'll have to edit src/msvc++/config.h manually
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* if you want anything else than the defaults.
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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* When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h
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* manually if you want anything else than the defaults.
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*/
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#ifndef _CONFIG_UNIX_H
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@@ -0,0 +1,58 @@
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/* This file contains some compile-time configuration options for MS Windows
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* systems when building using build.sh (MinGW, Cygwin).
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* config_win.h is generated from src/config_win.h.in by build.sh
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* For building using MSVC, you'll have to edit src/msvc++/config.h manually
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* if you want anything else than the defaults.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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*/
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#ifndef _CONFIG_WIN_H
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#define _CONFIG_WIN_H
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "@CONTENTDIR@"
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/* Directory where game data will be stored */
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//#define USERDIR "../userdata/"
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#define USERDIR "%APPDATA%/uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "%UQM_CONFIG_DIR%teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "%UQM_CONFIG_DIR%save/"
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/* Defined if words are stored with the most significant byte first */
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@WORDS_BIGENDIAN@
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/* Defined if your system has readdir_r of its own */
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@HAVE_READDIR_R@
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/* Defined if your system has setenv of its own */
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@HAVE_SETENV@
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/* Defined if your system has strupr of its own */
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@HAVE_STRUPR@
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/* Defined if your system has stricmp of its own */
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@HAVE_STRICMP@
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/* Defined if your system has getopt.h */
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@HAVE_GETOPT_H@
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/* Defined if your system has iswgraph of its own*/
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@HAVE_ISWGRAPH@
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/* Defined if your system has wchar_t of its own */
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@HAVE_WCHAR_T@
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/* Defined if your system has wint_t of its own */
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@HAVE_WINT_T@
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#endif /* _CONFIG_WIN_H */
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@@ -1,8 +1,10 @@
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/* This file contains some compile-time configuration options for MS Windows
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* systems.
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* systems when building using MSVC.
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* Change the values below if you want anything other than the defaults.
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* For *nix systems, src/config.h is used, which is generated by
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* build.sh from src/config.h.in.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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* When building on MS Windows using build.sh (MinGW, Cygwin),
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* config_win.h is generated from src/config_win.h.in.
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*/
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#ifndef _CONFIG_H
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