git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@447 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-19 23:40:49 +00:00
parent 2588468f6e
commit 453f2598ee
2 changed files with 3 additions and 6 deletions
+2
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@@ -1,4 +1,6 @@
0.2:
- Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities.
They should be reimplemented later.
- Bucks print from wrong team in melee ship selection box fixed, from fOSSiL
- Autopilot works in Quasispace when without fuel, from fOSSiL.
- Negative shift warnings removed, from Fizban
+1 -6
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@@ -92,12 +92,6 @@ Glitches (don't crash the game, medium priority):
(and the temp dir doesn't get deleted if it's not empty)
Implementation bugs (low priority):
- Scaling code problems:
- sai, supersai doesn't work for >16bpp
- doesn't always work even if user specifies 16bpp, because of SDL_ANYFORMAT
- bilinear is only implemented under opengl
- opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw?
- 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better slave shield and removing
occasional pops/discontinuities
@@ -155,6 +149,7 @@ Stuff still to do (medium size):
- Currently pretty nonexistant, got only some atexit callbacks
- Option to display the planet statistics as text instead of images?
- Rewrite game pausing to be an event-level thing
- SaI and SuperSAI scaling (previous code wasn't GPL compatible)
Stuff still to do (small):
- make sure save files are independant of endianness, so that Mac savefiles