updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@447 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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0.2:
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- Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities.
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They should be reimplemented later.
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- Bucks print from wrong team in melee ship selection box fixed, from fOSSiL
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- Autopilot works in Quasispace when without fuel, from fOSSiL.
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- Negative shift warnings removed, from Fizban
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@@ -92,12 +92,6 @@ Glitches (don't crash the game, medium priority):
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(and the temp dir doesn't get deleted if it's not empty)
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Implementation bugs (low priority):
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- Scaling code problems:
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- sai, supersai doesn't work for >16bpp
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- doesn't always work even if user specifies 16bpp, because of SDL_ANYFORMAT
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- bilinear is only implemented under opengl
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- opengl misses all other modes than bilinear
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- do them with software and/or pixel shader hw?
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- 3D planet view when entering orbit is now done, but there's some things
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which could make it look nicer, like better slave shield and removing
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occasional pops/discontinuities
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@@ -155,6 +149,7 @@ Stuff still to do (medium size):
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- Currently pretty nonexistant, got only some atexit callbacks
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- Option to display the planet statistics as text instead of images?
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- Rewrite game pausing to be an event-level thing
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- SaI and SuperSAI scaling (previous code wasn't GPL compatible)
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Stuff still to do (small):
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- make sure save files are independant of endianness, so that Mac savefiles
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