updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@325 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,7 @@
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0.2:
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- When saving in planet scan screen, screen is now redrawn, from slayne
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- Commas causing pixels to appear in planetary reports fixed, from slayne
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- Team names switching when selecting next ship to fight fixed, from slayne
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- More memory leak fixes in 3do_getbody.c, from PhracturedBlue
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- Fixed memory leak in _ReleaseCelData, from PhracturedBlue.
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- Fixed mutex deadlock in 3do_blt.c, from tamlin
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@@ -62,9 +62,7 @@ Glitches (don't crash the game, medium priority):
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- Slylandro probe lightning bolt sound shouldn't be same as lightning on planets
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- After saving the game, the screen is not always redrawn
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- outfit starship
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- orbit around planet
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- possibly other situations
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- Team names are switched when selecting next ship to fight with.
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- Druuge speech file 'druuge011.ogg' contains earlier bad take.
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(save original sample for posterity).
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- Captains portraits in melee aren't updated after a battle.
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@@ -85,9 +83,6 @@ Glitches (don't crash the game, medium priority):
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until the game is quit. It still functions, it just has the last 3-or-so
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seconds after the melee ended repeating over and over in the background.
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- Probably happens in some other situations too
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- When getting the planetary reports on the surface (atleast Moon),
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when changing pages at the 'more' prompt, commas are not erased completely
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(due to being out of char box or so), thus leaving highlighted pixels
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- The 3DO image for the Precursor ship is used for the 'upgrade starbase',
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while the PC image is better (no cut-off nose).
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- When orbiting earth, and going to starmap and then back with space without
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