Precursor ship crew count is now placed correctly in melee, from wjp
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@329 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -30,6 +30,9 @@
|
|||||||
#define STARCON_TEXT_HEIGHT 7
|
#define STARCON_TEXT_HEIGHT 7
|
||||||
#define TINY_TEXT_HEIGHT 9
|
#define TINY_TEXT_HEIGHT 9
|
||||||
|
|
||||||
|
#define BATTLE_CREW_X 10
|
||||||
|
#define BATTLE_CREW_Y 184
|
||||||
|
|
||||||
#define NORMAL_LIFE 1
|
#define NORMAL_LIFE 1
|
||||||
|
|
||||||
typedef QUEUE_HANDLE HELEMENT;
|
typedef QUEUE_HANDLE HELEMENT;
|
||||||
|
|||||||
@@ -115,8 +115,8 @@ DrawBattleCrewAmount (BOOLEAN CountPlayer)
|
|||||||
TEXT t;
|
TEXT t;
|
||||||
UNICODE buf[10];
|
UNICODE buf[10];
|
||||||
|
|
||||||
t.baseline.x = 10;
|
t.baseline.x = BATTLE_CREW_X;
|
||||||
t.baseline.y = 168;
|
t.baseline.y = BATTLE_CREW_Y - SAFE_Y;
|
||||||
t.align = ALIGN_LEFT;
|
t.align = ALIGN_LEFT;
|
||||||
t.pStr = buf;
|
t.pStr = buf;
|
||||||
t.CharCount = (COUNT)~0;
|
t.CharCount = (COUNT)~0;
|
||||||
|
|||||||
Reference in New Issue
Block a user