Build fleet queues and name captains in the same exact order on both net sides; fixes bugs 1081 and 989
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3570 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.7:
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Changes towards version 0.7:
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- Same captain names are used on both net sides (bug #989) - Alex
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- Fixed sync loss in netplay games having duplicate ships (bug #1081) - Alex
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- Fixed loading of melee.cfg (bug #1099) - Alex
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- Fixed loading of melee.cfg (bug #1099) - Alex
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- Fixed the 64KB size limitation on key-value files (bug #1112) - Alex
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- Fixed the 64KB size limitation on key-value files (bug #1112) - Alex
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- Update download paths for the new SourceForge File Release system - Michael
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- Update download paths for the new SourceForge File Release system - Michael
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@@ -507,20 +507,22 @@ BuildPickMeleeFrame (void)
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void
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void
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FillPickMeleeFrame (MeleeSetup *setup)
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FillPickMeleeFrame (MeleeSetup *setup)
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{
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{
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COUNT sideI;
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COUNT i;
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CONTEXT OldContext;
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CONTEXT OldContext;
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OldContext = SetContext (OffScreenContext);
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OldContext = SetContext (OffScreenContext);
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for (sideI = 0; sideI < NUM_SIDES; ++sideI)
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for (i = 0; i < NUM_SIDES; ++i)
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{
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{
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COUNT side;
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COUNT side;
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COUNT sideI;
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RECT r;
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RECT r;
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TEXT t;
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TEXT t;
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STAMP s;
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STAMP s;
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UNICODE buf[30];
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UNICODE buf[30];
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FleetShipIndex index;
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FleetShipIndex index;
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sideI = GetPlayerOrder (i);
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side = !sideI;
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side = !sideI;
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s.frame = SetAbsFrameIndex (PickMeleeFrame, side);
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s.frame = SetAbsFrameIndex (PickMeleeFrame, side);
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