diff --git a/sc2/ChangeLog b/sc2/ChangeLog index 1b65d91d7..b5bddc7ab 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,6 @@ Changes towards version 0.7: +- Same captain names are used on both net sides (bug #989) - Alex +- Fixed sync loss in netplay games having duplicate ships (bug #1081) - Alex - Fixed loading of melee.cfg (bug #1099) - Alex - Fixed the 64KB size limitation on key-value files (bug #1112) - Alex - Update download paths for the new SourceForge File Release system - Michael diff --git a/sc2/src/uqm/supermelee/pickmele.c b/sc2/src/uqm/supermelee/pickmele.c index bf5248321..ea600a789 100644 --- a/sc2/src/uqm/supermelee/pickmele.c +++ b/sc2/src/uqm/supermelee/pickmele.c @@ -507,20 +507,22 @@ BuildPickMeleeFrame (void) void FillPickMeleeFrame (MeleeSetup *setup) { - COUNT sideI; + COUNT i; CONTEXT OldContext; OldContext = SetContext (OffScreenContext); - for (sideI = 0; sideI < NUM_SIDES; ++sideI) + for (i = 0; i < NUM_SIDES; ++i) { COUNT side; + COUNT sideI; RECT r; TEXT t; STAMP s; UNICODE buf[30]; FleetShipIndex index; + sideI = GetPlayerOrder (i); side = !sideI; s.frame = SetAbsFrameIndex (PickMeleeFrame, side);