Turn off all slave shields.
Unfortunately... Earth has no texture/resource/asset for the zoomed-in landing. Just the mini-map and the globe. What's interesting here is that this indicates that those two assets are distinct! I always thought they were the same. I'll have to dig into how they're related.
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@@ -58,8 +58,8 @@ GenerateChmmr_generatePlanets (SOLARSYS_STATE *solarSys)
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GenerateDefault_generatePlanets (solarSys);
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GenerateDefault_generatePlanets (solarSys);
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solarSys->PlanetDesc[1].data_index = SAPPHIRE_WORLD;
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solarSys->PlanetDesc[1].data_index = SAPPHIRE_WORLD;
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if (!GET_GAME_STATE (CHMMR_UNLEASHED))
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if( false ){ if (!GET_GAME_STATE (CHMMR_UNLEASHED))
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solarSys->PlanetDesc[1].data_index |= PLANET_SHIELDED;
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solarSys->PlanetDesc[1].data_index |= PLANET_SHIELDED; }
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solarSys->PlanetDesc[1].NumPlanets = 1;
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solarSys->PlanetDesc[1].NumPlanets = 1;
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return true;
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return true;
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@@ -96,7 +96,7 @@ GenerateColony_generatePlanets (SOLARSYS_STATE *solarSys)
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angle = ARCTAN (pMinPlanet->location.x, pMinPlanet->location.y);
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angle = ARCTAN (pMinPlanet->location.x, pMinPlanet->location.y);
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pMinPlanet->location.x = COSINE (angle, pMinPlanet->radius);
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pMinPlanet->location.x = COSINE (angle, pMinPlanet->radius);
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pMinPlanet->location.y = SINE (angle, pMinPlanet->radius);
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pMinPlanet->location.y = SINE (angle, pMinPlanet->radius);
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pMinPlanet->data_index = WATER_WORLD | PLANET_SHIELDED;
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pMinPlanet->data_index = WATER_WORLD ; //| PLANET_SHIELDED;
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return true;
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return true;
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}
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}
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@@ -137,7 +137,7 @@ GenerateSol_generatePlanets (SOLARSYS_STATE *solarSys)
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angle = NORMALIZE_ANGLE (FULL_CIRCLE - angle);
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angle = NORMALIZE_ANGLE (FULL_CIRCLE - angle);
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break;
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break;
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case 2: /* EARTH */
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case 2: /* EARTH */
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pCurDesc->data_index = WATER_WORLD | PLANET_SHIELDED;
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pCurDesc->data_index = WATER_WORLD ; //| PLANET_SHIELDED;
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pCurDesc->radius = EARTH_RADIUS;
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pCurDesc->radius = EARTH_RADIUS;
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pCurDesc->NumPlanets = 2;
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pCurDesc->NumPlanets = 2;
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break;
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break;
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@@ -49,7 +49,7 @@ GenerateSyreen_generatePlanets (SOLARSYS_STATE *solarSys)
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{
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{
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GenerateDefault_generatePlanets (solarSys);
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GenerateDefault_generatePlanets (solarSys);
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solarSys->PlanetDesc[0].data_index = WATER_WORLD | PLANET_SHIELDED;
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solarSys->PlanetDesc[0].data_index = WATER_WORLD ;//| PLANET_SHIELDED;
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solarSys->PlanetDesc[0].NumPlanets = 1;
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solarSys->PlanetDesc[0].NumPlanets = 1;
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return true;
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return true;
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