Turn off all slave shields.

Unfortunately...  Earth has no texture/resource/asset for the
zoomed-in landing.  Just the mini-map and the globe.  What's
interesting here is that this indicates that those two assets
are distinct!  I always thought they were the same.

I'll have to dig into how they're related.
This commit is contained in:
2024-04-23 23:41:45 -04:00
parent 7b8f588467
commit 41d31a4870
4 changed files with 5 additions and 5 deletions
+2 -2
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@@ -58,8 +58,8 @@ GenerateChmmr_generatePlanets (SOLARSYS_STATE *solarSys)
GenerateDefault_generatePlanets (solarSys); GenerateDefault_generatePlanets (solarSys);
solarSys->PlanetDesc[1].data_index = SAPPHIRE_WORLD; solarSys->PlanetDesc[1].data_index = SAPPHIRE_WORLD;
if (!GET_GAME_STATE (CHMMR_UNLEASHED)) if( false ){ if (!GET_GAME_STATE (CHMMR_UNLEASHED))
solarSys->PlanetDesc[1].data_index |= PLANET_SHIELDED; solarSys->PlanetDesc[1].data_index |= PLANET_SHIELDED; }
solarSys->PlanetDesc[1].NumPlanets = 1; solarSys->PlanetDesc[1].NumPlanets = 1;
return true; return true;
+1 -1
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@@ -96,7 +96,7 @@ GenerateColony_generatePlanets (SOLARSYS_STATE *solarSys)
angle = ARCTAN (pMinPlanet->location.x, pMinPlanet->location.y); angle = ARCTAN (pMinPlanet->location.x, pMinPlanet->location.y);
pMinPlanet->location.x = COSINE (angle, pMinPlanet->radius); pMinPlanet->location.x = COSINE (angle, pMinPlanet->radius);
pMinPlanet->location.y = SINE (angle, pMinPlanet->radius); pMinPlanet->location.y = SINE (angle, pMinPlanet->radius);
pMinPlanet->data_index = WATER_WORLD | PLANET_SHIELDED; pMinPlanet->data_index = WATER_WORLD ; //| PLANET_SHIELDED;
return true; return true;
} }
+1 -1
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@@ -137,7 +137,7 @@ GenerateSol_generatePlanets (SOLARSYS_STATE *solarSys)
angle = NORMALIZE_ANGLE (FULL_CIRCLE - angle); angle = NORMALIZE_ANGLE (FULL_CIRCLE - angle);
break; break;
case 2: /* EARTH */ case 2: /* EARTH */
pCurDesc->data_index = WATER_WORLD | PLANET_SHIELDED; pCurDesc->data_index = WATER_WORLD ; //| PLANET_SHIELDED;
pCurDesc->radius = EARTH_RADIUS; pCurDesc->radius = EARTH_RADIUS;
pCurDesc->NumPlanets = 2; pCurDesc->NumPlanets = 2;
break; break;
+1 -1
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@@ -49,7 +49,7 @@ GenerateSyreen_generatePlanets (SOLARSYS_STATE *solarSys)
{ {
GenerateDefault_generatePlanets (solarSys); GenerateDefault_generatePlanets (solarSys);
solarSys->PlanetDesc[0].data_index = WATER_WORLD | PLANET_SHIELDED; solarSys->PlanetDesc[0].data_index = WATER_WORLD ;//| PLANET_SHIELDED;
solarSys->PlanetDesc[0].NumPlanets = 1; solarSys->PlanetDesc[0].NumPlanets = 1;
return true; return true;