Biadv gets interpreted as bilinear for opengl mode

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@638 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-02-02 20:36:57 +00:00
parent 3763e3750e
commit 40c2a4446f
+2 -1
View File
@@ -157,7 +157,8 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
exit(-1);
}
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT)
if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
ScreenFilterMode = GL_LINEAR;
else
ScreenFilterMode = GL_NEAREST;