From 40c2a4446fdb7b2cdc6d6a29ad8c31241f98bb06 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Sun, 2 Feb 2003 20:36:57 +0000 Subject: [PATCH] Biadv gets interpreted as bilinear for opengl mode git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@638 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/src/sc2code/libs/graphics/sdl/opengl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/sc2/src/sc2code/libs/graphics/sdl/opengl.c b/sc2/src/sc2code/libs/graphics/sdl/opengl.c index 297bb5043..cbfda8657 100644 --- a/sc2/src/sc2code/libs/graphics/sdl/opengl.c +++ b/sc2/src/sc2code/libs/graphics/sdl/opengl.c @@ -157,7 +157,8 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp) exit(-1); } - if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT) + if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT || + GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV) ScreenFilterMode = GL_LINEAR; else ScreenFilterMode = GL_NEAREST;