Biadv gets interpreted as bilinear for opengl mode
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@638 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -157,7 +157,8 @@ TFB_GL_InitGraphics (int driver, int flags, int width, int height, int bpp)
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exit(-1);
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exit(-1);
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}
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}
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if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT)
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if (GfxFlags & TFB_GFXFLAGS_SCALE_BILINEAR || GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPT ||
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GfxFlags & TFB_GFXFLAGS_SCALE_BIADAPTADV)
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ScreenFilterMode = GL_LINEAR;
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ScreenFilterMode = GL_LINEAR;
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else
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else
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ScreenFilterMode = GL_NEAREST;
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ScreenFilterMode = GL_NEAREST;
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