Removed some things that were implemented/fixed

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@664 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2003-02-03 20:04:29 +00:00
parent 5f9485e540
commit 3f964c218a
-3
View File
@@ -37,7 +37,6 @@ Glitches (don't crash the game, medium priority):
- Crashes if no audio device available
- Circles of influence aren't shown the first time (after load?) a player
examines the starmap.
- Selling bio data gives an incomplete message: 'The 1000' [nothing].
- Melee zooming may bug a little, ship sometimes flashes as big and then
small again (some 3DO owner should check does this happen in original)
- In Linux, when the audio device isn't available, you can play the game,
@@ -91,8 +90,6 @@ Implementation bugs (low priority):
-PC Font issues:
- The lander report messages should possibly be modified to use up the entire
lander pane
- The PC version has text about the ship in the Outfit screen (Velocity etc)
but we don't have that yet.
- Voice-over subtitle synchrinzation issues:
- alignment seems worse with sdl_mixer than openAL. Hard to tell for sure
- Many clips don't match the text/can't be synced well. A partial list: