Melnorme bridge turns purple at the right time
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@340 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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- Melnorme bridge turns purple at the right spot in his conversation
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- Repaired a DrawCommandQueue invariant, from tamlin
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- Color transforms in communication merged into core animation thread
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- 3D planet is now antialiased, from PhracturedBlue
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@@ -1232,9 +1232,11 @@ NatureOfConversation (RESPONSE_REF R)
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{
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/* Melnorme reports any news and turns purple */
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NPCPhrase (BUY_OR_SELL);
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AlienTalkSegue(1);
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XFormPLUT (GetColorMapAddress (
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SetAbsColorMapIndex (CommData.AlienColorMap, 1)
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), ONE_SECOND / 2);
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AlienTalkSegue((COUNT)~0);
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}
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else if (PLAYER_SAID (R, why_turned_purple))
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{
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