From 3f8aafcfbaf243d1d09f42c28bc573ecfc4b0b74 Mon Sep 17 00:00:00 2001 From: mcmartin Date: Thu, 5 Dec 2002 03:13:51 +0000 Subject: [PATCH] Melnorme bridge turns purple at the right time git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@340 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/ChangeLog | 1 + sc2/src/sc2code/comm/melnorm/melnorm.c | 2 ++ 2 files changed, 3 insertions(+) diff --git a/sc2/ChangeLog b/sc2/ChangeLog index c8cacda53..aff364cca 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,5 @@ 0.2: +- Melnorme bridge turns purple at the right spot in his conversation - Repaired a DrawCommandQueue invariant, from tamlin - Color transforms in communication merged into core animation thread - 3D planet is now antialiased, from PhracturedBlue diff --git a/sc2/src/sc2code/comm/melnorm/melnorm.c b/sc2/src/sc2code/comm/melnorm/melnorm.c index 41d7c407e..1d23447d4 100644 --- a/sc2/src/sc2code/comm/melnorm/melnorm.c +++ b/sc2/src/sc2code/comm/melnorm/melnorm.c @@ -1232,9 +1232,11 @@ NatureOfConversation (RESPONSE_REF R) { /* Melnorme reports any news and turns purple */ NPCPhrase (BUY_OR_SELL); + AlienTalkSegue(1); XFormPLUT (GetColorMapAddress ( SetAbsColorMapIndex (CommData.AlienColorMap, 1) ), ONE_SECOND / 2); + AlienTalkSegue((COUNT)~0); } else if (PLAYER_SAID (R, why_turned_purple)) {