Melnorme bridge turns purple at the right time

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@340 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2002-12-05 03:13:51 +00:00
parent 45bab537eb
commit 3f8aafcfba
2 changed files with 3 additions and 0 deletions
+1
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@@ -1,4 +1,5 @@
0.2: 0.2:
- Melnorme bridge turns purple at the right spot in his conversation
- Repaired a DrawCommandQueue invariant, from tamlin - Repaired a DrawCommandQueue invariant, from tamlin
- Color transforms in communication merged into core animation thread - Color transforms in communication merged into core animation thread
- 3D planet is now antialiased, from PhracturedBlue - 3D planet is now antialiased, from PhracturedBlue
+2
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@@ -1232,9 +1232,11 @@ NatureOfConversation (RESPONSE_REF R)
{ {
/* Melnorme reports any news and turns purple */ /* Melnorme reports any news and turns purple */
NPCPhrase (BUY_OR_SELL); NPCPhrase (BUY_OR_SELL);
AlienTalkSegue(1);
XFormPLUT (GetColorMapAddress ( XFormPLUT (GetColorMapAddress (
SetAbsColorMapIndex (CommData.AlienColorMap, 1) SetAbsColorMapIndex (CommData.AlienColorMap, 1)
), ONE_SECOND / 2); ), ONE_SECOND / 2);
AlienTalkSegue((COUNT)~0);
} }
else if (PLAYER_SAID (R, why_turned_purple)) else if (PLAYER_SAID (R, why_turned_purple))
{ {