Some additions

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1650 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2005-04-19 02:45:20 +00:00
parent 9dd3061d5d
commit 3a7bd9c6fe
2 changed files with 8 additions and 5 deletions
+1
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@@ -44,6 +44,7 @@ Changes towards version 0.4:
- Battle planet images now have corrected transparency info, so there - Battle planet images now have corrected transparency info, so there
is no more black square overlaping ships (bug #128); and coincidently is no more black square overlaping ships (bug #128); and coincidently
3DO credits now have a starfield background (bug #470) -Alex 3DO credits now have a starfield background (bug #470) -Alex
- Unicode support for fonts and strings - SvdB
- Fixed image clipping with --meleescale=nearest (bug #126) -Alex - Fixed image clipping with --meleescale=nearest (bug #126) -Alex
- Setup menu now uses a background contributed by Joffrey Smith - Setup menu now uses a background contributed by Joffrey Smith
- If keys.cfg refers to a nonexistent joystick, the game will stil run - If keys.cfg refers to a nonexistent joystick, the game will stil run
+7 -5
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@@ -17,8 +17,9 @@ Changes are broadly classified into the following categories:
NEW FEATURES NEW FEATURES
- Savegame slot defaults to the last one used during this play - Savegame slot defaults to the last one used during this play
- Movie player and slide player present; PC and 3DO intro and ending - PC intro and ending sequence are now present
movies are now present - 3DO intro and ending movies are supported for those who have these
movies from the 3DO CD of Star Control II
- Improved slave shield graphics - Improved slave shield graphics
- Added a new -l option to produce logfiles - Added a new -l option to produce logfiles
- Added a new 'triscan' scaler derived from scale2x - Added a new 'triscan' scaler derived from scale2x
@@ -56,7 +57,6 @@ BUGFIXES
- Quitting from the Roster screen no longer crashes - Quitting from the Roster screen no longer crashes
- Many dialog fixes - Many dialog fixes
- The "Blue Comm Screen" problem no longer occurs - The "Blue Comm Screen" problem no longer occurs
- Handling bogus content directories made cleaner
- Combat Energy computation in Outfit Flagship screen corrected - Combat Energy computation in Outfit Flagship screen corrected
- A game crash that manifested when pausing after 85 minutes has been - A game crash that manifested when pausing after 85 minutes has been
corrected corrected
@@ -70,7 +70,6 @@ BUGFIXES
INTERNAL CHANGES INTERNAL CHANGES
- Legacy C keywords removed
- Thread system completely reworked to provide more detailed thread - Thread system completely reworked to provide more detailed thread
information, and to prevent resource leaks information, and to prevent resource leaks
- Sound code is now virtualized and separate from game logic - Sound code is now virtualized and separate from game logic
@@ -80,7 +79,10 @@ INTERNAL CHANGES
- Build scripts made more robust - Build scripts made more robust
- Window-drawing code was lifted out of confirm.c and made more general - Window-drawing code was lifted out of confirm.c and made more general
- Lots of debugging functions - Lots of debugging functions
- Character codes over 136 may now be part of fonts - Unicode support for game dialogs and fonts
- Lots of code cleanups
- Documentation of more internals
Version 0.3 Version 0.3
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