From 3a7bd9c6fe9c9ae679f94c9e717b6e38607e187b Mon Sep 17 00:00:00 2001 From: meep-eep Date: Tue, 19 Apr 2005 02:45:20 +0000 Subject: [PATCH] Some additions git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1650 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/ChangeLog | 1 + sc2/WhatsNew | 12 +++++++----- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/sc2/ChangeLog b/sc2/ChangeLog index baed7ae04..18160d76b 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -44,6 +44,7 @@ Changes towards version 0.4: - Battle planet images now have corrected transparency info, so there is no more black square overlaping ships (bug #128); and coincidently 3DO credits now have a starfield background (bug #470) -Alex +- Unicode support for fonts and strings - SvdB - Fixed image clipping with --meleescale=nearest (bug #126) -Alex - Setup menu now uses a background contributed by Joffrey Smith - If keys.cfg refers to a nonexistent joystick, the game will stil run diff --git a/sc2/WhatsNew b/sc2/WhatsNew index 5c6dffbee..75317b43f 100644 --- a/sc2/WhatsNew +++ b/sc2/WhatsNew @@ -17,8 +17,9 @@ Changes are broadly classified into the following categories: NEW FEATURES - Savegame slot defaults to the last one used during this play -- Movie player and slide player present; PC and 3DO intro and ending - movies are now present +- PC intro and ending sequence are now present +- 3DO intro and ending movies are supported for those who have these + movies from the 3DO CD of Star Control II - Improved slave shield graphics - Added a new -l option to produce logfiles - Added a new 'triscan' scaler derived from scale2x @@ -56,7 +57,6 @@ BUGFIXES - Quitting from the Roster screen no longer crashes - Many dialog fixes - The "Blue Comm Screen" problem no longer occurs -- Handling bogus content directories made cleaner - Combat Energy computation in Outfit Flagship screen corrected - A game crash that manifested when pausing after 85 minutes has been corrected @@ -70,7 +70,6 @@ BUGFIXES INTERNAL CHANGES -- Legacy C keywords removed - Thread system completely reworked to provide more detailed thread information, and to prevent resource leaks - Sound code is now virtualized and separate from game logic @@ -80,7 +79,10 @@ INTERNAL CHANGES - Build scripts made more robust - Window-drawing code was lifted out of confirm.c and made more general - Lots of debugging functions -- Character codes over 136 may now be part of fonts +- Unicode support for game dialogs and fonts +- Lots of code cleanups +- Documentation of more internals + Version 0.3 -------------