Locking fixes (#504)

You *must* hold the GraphicsLock when calling SetFlashRect.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1265 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-10-08 01:24:35 +00:00
parent 47cb238191
commit 37683f849f
3 changed files with 6 additions and 0 deletions
+2
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@@ -1,4 +1,6 @@
Changes towards version 0.4:
- Patches to enforce the invariant that the GraphicsLock is held when
SetFlashRect is called (bug #504) -Michael
- Major refactoring of threadlib; see doc/devel/threads -Michael
- Downgraded the GraphicsLock to an ordinary Mutex -Michael
- Added movie player; only movies defined are intro and ending;
+2
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@@ -1014,7 +1014,9 @@ Restart:
}
else if (CurrentMenuState.cancel)
{
LockMutex (GraphicsLock);
SetFlashRect ((PRECT)~0L, (FRAME)0);
UnlockMutex (GraphicsLock);
pMS->ModuleFrame = 0;
pMS->CurState = (BYTE)pMS->delta_item;
ResumeMusic ();
+2
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@@ -755,7 +755,9 @@ DoModifyShips (PMENU_STATE pMS)
else if (cancel)
{
pMS->delta_item ^= MODIFY_CREW_FLAG;
LockMutex (GraphicsLock);
SetFlashRect ((PRECT)~0L, (FRAME)0);
UnlockMutex (GraphicsLock);
DrawMenuStateStrings (PM_CREW, SHIPYARD_CREW);
}
else if (select)