Added info on PC SC2 resources.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2730 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2007-04-08 20:42:51 +00:00
parent 8e86b33776
commit 30721381a5
+13 -1
View File
@@ -20,7 +20,7 @@ The resource type is a number. What kind of resource that actually is,
is not specified in the package. The program registers functions for
loading data of a specific type number, by calling InitResTypeVectors().
In the original 3DO version the following types are used:
In the original 3DO version, the following types are used:
GFXRES (1) - graphics data
STRTAB (2) - string table
MUSICRES (3) - music and sound data
@@ -28,6 +28,18 @@ RES_INDEX (4) - a resource 'file'
CODE (5) - identifies code to use (the resouce file itself does not
contain any code)
In the PC version of Star Control II, the following types are used
(the names are taken from the other versions):
KEY_CONFIG (1) - keyboard configuration
GFXRES (2) - graphics data
SNDRES (3) - waveform audio
STRTAB (4) - string table
MUSICRES (5) - mod audio
CODE (7) - actual PC code (used for ships as well as comm)
(8) - Deluxe Paint .ANM
In the current Urquan Masters, the following types are used:
KEY_CONFIG (1) - keyboard configuration (not used in the 3do packages)
GFXRES (2) - graphics data